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    Paper Dolls in Cyberspace: Visual Hacking and Representation in the Teaching of Computer Programming

    Cover for Paper Dolls in Cyberspace: Visual Hacking and Representation in the Teaching of Computer Programming
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    Creator
    Carlin, Tracy Anne
    Advisor
    LeMasters, Garrison
    Abstract
    Despite the importance of coding in an increasingly computer-dependent age, the Higher Education Research Institute found from 2000 to 2005 that the number of college freshmen listing computer science as their probable major dropped by 70% in the US. Meanwhile, the U.S. Bureau of Labor Statistics predicted in 2005 that 65% of job openings from 2004 to 2014 in science and engineering will be in information technology. Can the teaching of computer languages be improved? This thesis will explore two underused tools in the computer science classroom: digital representations, or avatars, and hacking, or the creative reworking and remixing of code. It examines how six adult graduate students approach hacking the same program, adding details and new forms of interactivity to reflect their own interests and passions. It also explains how the misunderstood concept of hacking code could work as a useful educational tool for an active learning environment, in the style of Seymour Papert's Logo learning language.
    Description
    M.A.
    Permanent Link
    http://hdl.handle.net/10822/1042303
    Date Published
    2013
    Subject
    computer science; education; hacking; learning; programming; representation; Education; Educational technology; Computer science; Education; Educational technology; Computer science;
    Type
    thesis
    Publisher
    Georgetown University
    Extent
    151 leaves
    Collections
    • Graduate Theses and Dissertations - Communication, Culture & Technology
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    Georgetown University Seal
    ©2009 - 2023 Georgetown University Library
    37th & O Streets NW
    Washington DC 20057-1174
    202.687.7385
    digitalscholarship@georgetown.edu
    Accessibility