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    Desegmenting a Gameworld: The Super Mario Series

    Cover for Desegmenting a Gameworld: The Super Mario Series
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    View/Open: Patel_georgetown_0076M_14047.pdf (1.0MB) Bookview

    Creator
    Patel, Ojas
    Advisor
    LeMasters, Garrison
    ORCID
    0000-0002-6879-4690
    Abstract
    Throughout game studies scholarship, the term “gameworld” has often been used to contain two notions simultaneously: the navigable virtual space of a videogame and the collection of characters, settings, and events represented by a videogame’s audiovisual output. Resisting this haphazard use, this study closely examines five videogames in the Super Mario series and presents its findings in context of two theories of gameworld: Seth Giddings’s theory of gameworld and Kristine Jørgensen’s theory of gameworld interfaces. This study employs two methods of analysis: iterative game analysis, a method that strategically utilizes the save state affordance of console emulators, and comparative game analysis, a method that uses a wide range of analytic tools across sets of other media forms and videogames. Chapter 1 offers an analysis of Super Mario World, the most salient feature of which is its interface metaphor: the world map. Chapter 2 investigates techniques used to segment gameplay, space, time, challenge, and narrative across Super Mario Bros. 1, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, and Super Mario World 2: Yoshi’s Island. By investigating techniques of segmentation across a range of games that constitute the same gameworld, a method of analysis I am calling “desegmentation,” this study aims to make more robust the theorization of gameworld and future study of videogames.
    Description
    M.A.
    Permanent Link
    http://hdl.handle.net/10822/1050754
    Date Published
    2018
    Subject
    Game Studies; Videogames; Communication; Oral communication; Communication; Multimedia communications;
    Type
    thesis
    Publisher
    Georgetown University
    Extent
    114 leaves
    Collections
    • Graduate Theses and Dissertations - Communication, Culture & Technology
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    Georgetown University Seal
    ©2009 - 2023 Georgetown University Library
    37th & O Streets NW
    Washington DC 20057-1174
    202.687.7385
    digitalscholarship@georgetown.edu
    Accessibility